User Acceptance Of Virtual Worlds Key Word: Virtual Worldsconsumer adoptiontechnology acceptance model (tam)Second Life Read more about User Acceptance Of Virtual Worlds
Why They Enjoy Virtual Game Worlds? An Empirical Investigation Key Word: behavioral intentionenjoymentonline gamesubjective normsVirtual Worlds Read more about Why They Enjoy Virtual Game Worlds? An Empirical Investigation
Avatar Business Value Analysis: A Method For The Evaluation Of Business Value Creation In Virtual Commerce Key Word: business strategybusiness value creationonline marketingSecond Lifetraffic metricsvirtual commerceVirtual Worlds Read more about Avatar Business Value Analysis: A Method For The Evaluation Of Business Value Creation In Virtual Commerce
SHOPPING IN VIRTUAL WORLDS: PERCEPTIONS, MOTIVATIONS, AND BEHAVIOR Key Word: shopping motivationsVirtual Worldsvirtual itemsshopper typologySecond Life. Read more about SHOPPING IN VIRTUAL WORLDS: PERCEPTIONS, MOTIVATIONS, AND BEHAVIOR